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StandardUI

Materials

Shape, depth, and movement for interface surfaces.

Glass

Refractive glass for floating controls and surfaces over visual content.

Shadows

Elevation from a hairline edge up to high-focus overlays.

Radius

Corner rounding from tight chips to full pills.

Motion

Shared timing and easing bring material changes to life.

ease-passiveHover the track

cubic-bezier(0.5, 0, 0.1, 1) · onset 20.7% · Ambient, system-initiated

ease-enterHover the track

cubic-bezier(0.32, 0.08, 0.24, 1) · onset 13.1% · Surfaces arriving

ease-moveHover the track

cubic-bezier(0.22, 1, 0.36, 1) · onset 2.3% · Things travelling across a surface

ease-snapHover the track

cubic-bezier(0.1, 0.9, 0.2, 1) · onset 1.2% · Direct response to a pointer

Transition tokens

Purpose-built durations and curves for surfaces, indicators, and properties.